[URL] Protocol=unreal Name=Player Map=Entry LocalMap=EntryMenu TransitionMap=Entry MapExt=SFM EXEName=unreal.exe DebugEXEName=DEBUG-unreal.exe SaveExt=SFS Port=7777 [Engine.Engine] NetworkDevice=IpDrv.TcpNetDriver ConsoleClassName=Engine.Console GameViewportClientClassName=Engine.GameViewportClient LocalPlayerClassName=Engine.LocalPlayer DataStoreClientClassName=Engine.DataStoreClient Language=INT bAllowMatureLanguage=TRUE GameEngine=Engine.GameEngine EditorEngine=Editor.EditorEngine UnrealEdEngine=UnrealEd.UnrealEdEngine Client=WinDrv.WindowsClient Render=Render.Render Input=Engine.Input Canvas=Engine.Canvas TinyFontName=EngineFonts.TinyFont SmallFontName=EngineFonts.SmallFont MediumFontName=EngineFonts.SmallFont LargeFontName=EngineFonts.SmallFont WireframeMaterialName=EngineMaterials.WireframeMaterial DefaultMaterialName=EngineMaterials.DefaultMaterial EmissiveTexturedMaterialName=EngineMaterials.EmissiveTexturedMaterial GeomMaterialName=EngineMaterials.GeomMaterial DefaultFogVolumeMaterialName=EngineMaterials.FogVolumeMaterial TickMaterialName=EditorMaterials.Tick_Mat CrossMaterialName=EditorMaterials.Cross_Mat DefaultUICaretMaterialName=EngineMaterials.BlinkingCaret SceneCaptureReflectActorMaterialName=EngineMaterials.ScreenMaterial SceneCaptureCubeActorMaterialName=EngineMaterials.CubeMaterial RandomAngleTextureName=EngineMaterials.RandomAngles LevelColorationLitMaterialName=EngineMaterials.LevelColorationLitMaterial LevelColorationUnlitMaterialName=EngineMaterials.LevelColorationUnlitMaterial RemoveSurfaceMaterialName=EngineMaterials.RemoveSurfaceMaterial EditorBrushMaterialName=EngineMaterials.EditorBrushMaterial DefaultPhysMaterialName=EngineMaterials.DefaultPhysicalMaterial TextureStreamingBoundsMaterialName=EditorMaterials.Utilities.TextureStreamingBounds_MATInst TerrainCollisionMaterialName=EngineMaterials.TerrainCollisionMaterial TerrainErrorMaterialName=EngineMaterials.DefaultMaterial TerrainMaterialMaxTextureCount=16 BeginUPTryCount=200000 bStaticDecalsEnabled=True bDynamicDecalsEnabled=True bForceStaticTerrain=True bUsePixelShaderComplexity=True bUseAdditiveComplexity=True MaxPixelShaderAdditiveComplexityCount=300.000000 MaxPixelShaderOpaqueComplexityCount=100.000000 MaxVertexShaderComplexityCount=100.000000 TimeBetweenPurgingPendingKillObjects=60 bUseSound=True bUseMusicSound=True bUseTextureStreaming=True bUseBackgroundLevelStreaming=True bSubtitlesEnabled=False bSubtitlesForcedOff=True ScoutClassName=BIOC_Base.BioScout DefaultPostProcessName=BIOG_V_FB_RenderStyle.Final_RenderStyle.RenderStylePostProcess DefaultUIScenePostProcessName=EngineMaterials.DefaultUIPostProcess ThumbnailSkeletalMeshPostProcessName=EngineMaterials.DefaultThumbnailPostProcess ThumbnailParticleSystemPostProcessName=EngineMaterials.DefaultThumbnailPostProcess ThumbnailMaterialPostProcessName=EngineMaterials.DefaultThumbnailPostProcess bOnScreenKismetWarnings=TRUE bEnableKismetLogging=FALSE AllowShadowVolumes=TRUE ShadowVolumeLightRadiusThreshold=1000 ShadowVolumePrimitiveScreenSpacePercentageThreshold=0.25 bEnableVSMShadows=False bEnableBranchingPCFShadows=True ShadowFilterRadius=5 DepthBias=0.027583 MinShadowResolution=32 ShadowFadeOutResolution=64 MaxShadowResolution=4096 ModShadowFadeDistanceExponent=0.0 CameraRotationThreshold=20.0 CameraTranslationThreshold=4000 PrimitiveProbablyVisibleTime=8.0 PercentUnoccludedRequeries=0.125 MinTextureDensity=0.000000 IdealTextureDensity=13.000000 MaxTextureDensity=55.000000 bDisablePhysXHardwareSupport=False DemoRecordingDevice=Engine.DemoRecDriver BioColorChunkMaterialName=BioBaseResources.DisabledChunkMat DefaultAreaEventHandler=BIOG_Global.BioDefaultAreaEH WorldInfoClass=BIOC_Base.BioWorldInfo FlushEveryLog=0 DisplayLazyLoadErrors=true CheckVersion=0 CheckVersionPath=//sfx/Game/Main/UnrealEngine3/... Xbox360BasePath=xe:\UnrealEngine3\ WorkingBranchName=SFX m_BioLayerDetails=(Suffix="",Description="Non-layered",Color=(R=0,G=0,B=0)) m_BioLayerDetails=(Suffix="_LAY",Description="Scene Layout",Color=(R=192,G=192,B=192)) m_BioLayerDetails=(Suffix="_ART",Description="Art",Color=(R=192,G=143,B=0)) m_BioLayerDetails=(Suffix="_PLC",Description="Placeables",Color=(R=215,G=220,B=10)) m_BioLayerDetails=(Suffix="_DSG",Description="Design",Color=(R=84,G=221,B=0)) m_BioLayerDetails=(Suffix="_DS1",Description="Design-Alt1",Color=(R=84,G=221,B=0)) m_BioLayerDetails=(Suffix="_DS2",Description="Design-Alt2",Color=(R=84,G=221,B=0)) m_BioLayerDetails=(Suffix="_CIN",Description="Cinematics",Color=(R=84,G=221,B=0)) m_BioLayerDetails=(Suffix="_SND",Description="Audio",Color=(R=202,G=228,B=255)) m_SupportedLocLanguages=English m_SupportedLocLanguages=French m_SupportedLocLanguages=German m_SupportedLocLanguages=Italian m_SupportedLocLanguages=Spanish m_SupportedLocLanguages=Polish nGamerProfileSaveSize=1048576 CantRunRemotely=This program cannot be run remotely. CantStartGame=Cannot start game AlreadyRunning=This program is already running. DuplicateInstance=Duplicate program instance InvalidBuildTitle=Game Compromised. InvalidBuild=Your game has been compromised. Please reinstall. nInvalidBuild=0 CameraFOVThreshold=15.0 GesturePriorityToUpdate=0; VisColorationMaterialInChunkName= VisColorationMaterialLoadChunkName= VisColorationMaterialVisibleChunkName= VisColorationMaterialMasterMapName= VisColorationMaterialUnloadedName= BioTranslucentVolumeMaterialName= DefaultOnlineSubsystemName= DynamicCoverMeshComponentName= bAllowBetterModulatedShadows=True bAllowHardwareShadowFiltering=True bAllowWholeSceneDominantShadows=True bEnableForegroundSelfShadowing=True bEnableForegroundShadowsOnWorld=True bEnableTranslucentHairPass=True bUsePostProcessEffects=True maxwholescenedominantshadowresolution=4096 LightComplexityColors=(B=0,G=0,R=0,A=1) LightComplexityColors=(B=0,G=255,R=0,A=1) LightComplexityColors=(B=0,G=191,R=63,A=1) LightComplexityColors=(B=0,G=127,R=127,A=1) LightComplexityColors=(B=0,G=63,R=191,A=1) LightComplexityColors=(B=0,G=0,R=255,A=1) ShaderComplexityColors=(B=100,G=255,R=0,A=1) ShaderComplexityColors=(B=0,G=255,R=0,A=1) ShaderComplexityColors=(B=0,G=191,R=63,A=1) ShaderComplexityColors=(B=0,G=127,R=127,A=1) ShaderComplexityColors=(B=0,G=63,R=191,A=1) ShaderComplexityColors=(B=0,G=0,R=255,A=1) [Engine.GameEngine] bSmoothFrameRate=TRUE MinSmoothedFrameRate=22.000000 MaxSmoothedFrameRate=62.000000 m_bPlayLogoMovie=False m_bIsLogoMovieInterruptable=False bUseTextureStreaming=True bUsePostProcessEffects=True bEnableBranchingPCFShadows=True LocalPlayerClassName=Engine.LocalPlayer bUseSound=True bUseMusicSound=True bUseBackgroundLevelStreaming=True bSubtitlesEnabled=False bSubtitlesForcedOff=True bForceStaticTerrain=True DisplayLazyLoadErrors=True bForceCPUSkinning=False bOnScreenKismetWarnings=True bEnableKismetLogging=False bAllowMatureLanguage=True AllowShadowVolumes=True bEnableVSMShadows=False bRenderTerrainCollisionAsOverlay=False bDisablePhysXHardwareSupport=False DefaultPostProcessName=BIOG_V_FB_RenderStyle.Final_RenderStyle.RenderStylePostProcess ThumbnailSkeletalMeshPostProcessName=EngineMaterials.DefaultThumbnailPostProcess ThumbnailParticleSystemPostProcessName=EngineMaterials.DefaultThumbnailPostProcess ThumbnailMaterialPostProcessName=EngineMaterials.DefaultThumbnailPostProcess DefaultUIScenePostProcessName=EngineMaterials.DefaultUIPostProcess TimeBetweenPurgingPendingKillObjects=60.000000 ScoutClassName=BIOC_Base.BioScout MeshLODRange=0.000000 ShadowFilterRadius=5 DepthBias=0.027583 MinShadowResolution=32 ShadowFadeOutResolution=64 MaxShadowResolution=4096 ModShadowFadeDistanceExponent=0.000000 CameraRotationThreshold=20.000000 CameraTranslationThreshold=4000.000000 CameraFOVThreshold=15.000000 PrimitiveProbablyVisibleTime=8.000000 PercentUnoccludedRequeries=0.125000 ShadowVolumeLightRadiusThreshold=1000.000000 ShadowVolumePrimitiveScreenSpacePercentageThreshold=0.250000 BeginUPTryCount=200000 nGamerProfileSaveSize=1048576 GesturePriorityToUpdate=0 bAllowBetterModulatedShadows=True bAllowHardwareShadowFiltering=True bAllowWholeSceneDominantShadows=True bEnableForegroundSelfShadowing=True bEnableForegroundShadowsOnWorld=True bEnableTranslucentHairPass=True maxwholescenedominantshadowresolution=4096 DefaultPackagesToLoadPerMap=BIOC_WorldResources DefaultPackagesToLoadPerMap=BIOC_VehicleResources PackagesToExcludePerMap=(MapName="BIOA_STA00",PackagesToExclude=("BIOC_WorldResources","BIOC_VehicleResources")) m_BioLayerDetails=(Suffix=,Description="Non-layered",Color=(B=0,G=0,R=0,A=0),ForceBlockOnLoad=False) m_BioLayerDetails=(Suffix="_LAY",Description="Scene Layout",Color=(B=192,G=192,R=192,A=0),ForceBlockOnLoad=False) m_BioLayerDetails=(Suffix="_ART",Description="Art",Color=(B=0,G=143,R=192,A=0),ForceBlockOnLoad=False) m_BioLayerDetails=(Suffix="_PLC",Description="Placeables",Color=(B=10,G=220,R=215,A=0),ForceBlockOnLoad=False) m_BioLayerDetails=(Suffix="_DSG",Description="Design",Color=(B=0,G=221,R=84,A=0),ForceBlockOnLoad=False) m_BioLayerDetails=(Suffix="_DS1",Description="Design-Alt1",Color=(B=0,G=221,R=84,A=0),ForceBlockOnLoad=False) m_BioLayerDetails=(Suffix="_DS2",Description="Design-Alt2",Color=(B=0,G=221,R=84,A=0),ForceBlockOnLoad=False) m_BioLayerDetails=(Suffix="_CIN",Description="Cinematics",Color=(B=0,G=221,R=84,A=0),ForceBlockOnLoad=False) m_BioLayerDetails=(Suffix="_SND",Description="Audio",Color=(B=255,G=228,R=202,A=0),ForceBlockOnLoad=False) m_SupportedLocLanguages=English m_SupportedLocLanguages=French m_SupportedLocLanguages=German m_SupportedLocLanguages=Italian m_SupportedLocLanguages=Spanish m_SupportedLocLanguages=Polish [Engine.DemoRecDriver] AllowDownloads=True DemoSpectatorClass=Engine.PlayerController MaxClientRate=25000 ConnectionTimeout=15.0 InitialConnectTimeout=200.0 AckTimeout=1.0 KeepAliveTime=1.0 SimLatency=0 RelevantTimeout=5.0 SpawnPrioritySeconds=1.0 ServerTravelPause=4.0 NetServerMaxTickRate=30 LanServerMaxTickRate=30 [Engine.Physics] NxTimeStep=0.02 NxMaxDeltaTime=0.333333 NxMaxSubSteps=5 NxRigidBodyCmpFixedTimeStep=0 NxRigidBodyCmpTimeStep=0.02 NxRigidBodyCmpMaxDeltaTime=0.333333 NxRigidBodyCmpMaxSubSteps=2 NxFluidCmpFixedTimeStep=0 NxFluidCmpTimeStep=0.02 NxFluidCmpMaxDeltaTime=0.333333 NxFluidCmpMaxSubSteps=2 NxClothCmpFixedTimeStep=1 NxClothCmpTimeStep=0.02 NxClothCmpMaxDeltaTime=0.333333 NxClothCmpMaxSubSteps=2 NxSceneInitialTimeStep=0.0 NxPrimaryInitialTimeStep=0.02 NxRigidBodyCmpInitialTimeStep=0.02 NxFluidCmpInitialTimeStep=0.02 NxClothCmpInitialTimeStep=0.02 NxSoftBodyCmpInitialTimeStep=0.02 NxPrimarySceneHW=True //Package=DefaultUISkin //Package=EngineMaterials //Package=EditorMaterials //Package=EngineFonts ForceEnableCCD=TRUE [Engine.StartupPackages] bSerializeStartupPackagesFromMemory=False Package=DefaultUISkin Package=EngineMaterials Package=EngineFonts Package=GUI_Target Package=GUI_Redical Package=BIOG_Humanoid_MASTER_MTR_R Package=BIOG_V_Foot_Imp_basic_Z Package=BioEngineMaterials Package=EngineResources Package=GUI_PC_Codex Package=GUI_PC_ConversationWheel Package=GUI_PC_DesignerUI Package=GUI_PC_GameOver Package=GUI_PC_Inventory Package=GUI_PC_Journal Package=GUI_PC_LoadSave Package=GUI_PC_Loot Package=GUI_PC_MainWheel Package=GUI_PC_Map Package=GUI_PC_ME_HUD Package=GUI_PC_Message Package=GUI_PC_RecordScreen Package=GUI_PC_Settings Package=GUI_PC_Specialization Package=GUI_PC_Splash Package=GUI_PC_Store Package=GUI_PC_TeamSelect Package=GUI_PC_WindowPop [Engine.PackagesToForceCookPerMap] Map=EntryMenu Package=GUI_PC_AdditionalContent Package=GUI_PC_CharacterCreation Package=GUI_PC_Credits Package=GUI_PC_Honors Package=GUI_PC_MainMenu Package=GUI_PC_ReplayCharacterSelect Map=BIOA_NOR10_03_DSG Package=GUI_PC_GalaxyMap [Core.System] MaxObjectsNotConsideredByGC=100000 // Set by debugf(TEXT("%i objects as part of root set at end of initial load."), NumAlwaysLoadedObjects); SizeOfPermanentObjectPool=0 StaleCacheDays=1 MaxStaleCacheSize=100 MaxOverallCacheSize=300 AsyncIOBandwidthLimit=0 CachePath=..\BIOGame\Cache CacheExt=.uxx Paths=..\Engine\Content ScriptPaths=..\BIOGame\Script FRScriptPaths=..\BIOGame\ScriptFinalRelease CutdownPaths=..\BIOGame\CutdownPackages CutdownPaths=..\BIOGame\Script CutdownPaths=..\BIOGame\ScriptFinalRelease ScreenShotPath=..\BIOGame\ScreenShots LocalizationPaths=..\Engine\Localization Extensions=upk Extensions=u Suppress=Dev Suppress=DevBind Suppress=DevBsp Suppress=DevCollision Suppress=DevCompile Suppress=DevComponents Suppress=DevCooking Suppress=DevDataStore Suppress=DevGarbage Suppress=DevKill Suppress=DevLoad Suppress=DevNetTraffic Suppress=DevPath Suppress=DevReplace Suppress=DevSave Suppress=DevSound Suppress=DevStats Suppress=DevTick Suppress=DevUI Suppress=DevUIStates Suppress=DevUIStyles Suppress=Input Suppress=Inventory Suppress=Localization Suppress=LocalizationWarning Suppress=PlayerMove MaxMiniLoadScreenTime=4.5 // 4.5 seconds - no mini load screen (loading message) should take longer than this. MinAsyncLoadingProcessTimeHighPriority=0.03334 // 33 ms MaxAsyncLoadingProcessTimeHighPriority=0.03334 // 33 ms MinAsyncLoadingProcessTime=0.003 // 3 ms MaxAsyncLoadingProcessTime=0.007 // 7 ms CutdownPaths=..\BIOGame\CutdownPackages\BIOGame\Content CutdownPaths=..\BIOGame\CutdownPackages\BIOGame\__Trashcan CutdownPaths=..\BIOGame\CutdownPackages\BIOGame\Script Paths=..\BIOGame\Content Paths=..\BIOGame\__Trashcan Paths=..\BIOGame\TestContent CookPaths=..\Engine\Content CookPaths=..\BIOGame\Content CookPaths=..\BIOGame\__Trashcan ScriptCookPaths=..\BIOGame\Script FRScriptCookPaths=..\BIOGame\ScriptFinalRelease CookOutputPath=..\BIOGame Paths=..\DLC\DLC_Sample\Content CookPathsDLC_Sample=..\DLC\DLC_Sample\Content CookOutputPathDLC_Sample=..\DLC\DLC_Sample Paths=..\DLC\DLC_Caleston\Content Paths=..\DLC\DLC_Caleston\TestContent ScriptPaths=..\DLC\DLC_Caleston\Script FRScriptPaths=..\DLC\DLC_Caleston\ScriptFinalRelease ScriptCookPathsDLC_Caleston=..\DLC\DLC_Caleston\Script FRScriptCookPathsDLC_Caleston=..\DLC\DLC_Caleston\ScriptFinalRelease Paths=..\DLC\DLC_Caleston\__Trashcan CookPathsDLC_Caleston=..\DLC\DLC_Caleston\Content CookPathsDLC_Caleston=..\DLC\DLC_Caleston\__Trashcan CookOutputPathDLC_Caleston=..\DLC\DLC_Caleston Paths=..\DLC\DLC_UNC\Content Paths=..\DLC\DLC_UNC\TestContent ScriptPaths=..\DLC\DLC_UNC\Script FRScriptPaths=..\DLC\DLC_UNC\ScriptFinalRelease ScriptCookPathsDLC_UNC=..\DLC\DLC_UNC\Script FRScriptCookPathsDLC_UNC=..\DLC\DLC_UNC\ScriptFinalRelease Paths=..\DLC\DLC_UNC\__Trashcan CookPathsDLC_UNC=..\DLC\DLC_UNC\Content CookPathsDLC_UNC=..\DLC\DLC_UNC\__Trashcan CookPathsDLC_PRC_1B=..\DLC\DLC_PRC_1B\Content CookOutputPathDLC_UNC=..\DLC\DLC_UNC Paths=..\DLC\DLC_Mars\Content Paths=..\DLC\DLC_Mars\TestContent Paths=..\DLC\DLC_PRC_1B\Content ScriptPaths=..\DLC\DLC_Mars\Script FRScriptPaths=..\DLC\DLC_Mars\ScriptFinalRelease ScriptCookPathsDLC_Mars=..\DLC\DLC_Mars\Script FRScriptCookPathsDLC_Mars=..\DLC\DLC_Mars\ScriptFinalRelease Paths=..\DLC\DLC_Mars\__Trashcan CookPathsDLC_Mars=..\DLC\DLC_Mars\Content CookPathsDLC_Mars=..\DLC\DLC_Mars\__Trashcan CookOutputPathDLC_Mars=..\DLC\DLC_Mars CookOutputPathDLC_PRC_1B=..\DLC\DLC_PRC_1B ScriptPaths=..\DLC\DLC_PRC_1B\Script FRScriptPaths=..\DLC\DLC_PRC_1B\ScriptFinalRelease Extensions=sfm LocalizationPaths=..\BIOGame\Localization SavePath=..\BioGame\Save SuppressMeansUnsuppress=False DisableLogging=False Suppress=BioAudioLvl1 Suppress=BioAudioLvl2 Suppress=DevStreaming Suppress=SquadAI Suppress=WriteSaveObject Suppress=ReadSaveObject Suppress=BioSave Suppress=BioCheatManager Suppress=BioItemXModdable Suppress=BioComplexAttributeImpl Suppress=BioVFXInterface Suppress=BioCharacterImporter Suppress=BioAmbientConv Suppress=BioLookAt Suppress=BioMorphFaces Suppress=BioStageSwitchCamera Suppress=BioPropertyEditor Suppress=BioTalentImporter Suppress=BioInvalidArt Suppress=BioPlayerSquad Suppress=BioLevelUpSystem Suppress=BioTreasure Suppress=Scaleform Suppress=BioItemImporter Suppress=BioGamePropertyImporter Suppress=BioGamePropertyConditionalImporter Suppress=BioGameEffectImporter Suppress=BioSaveGame Suppress=BioInput Suppress=BioShop Suppress=BioGameProperty Suppress=BioGameEffect Suppress=DevAudio Suppress=BioCrossLevelRefs bEnableStreamingLog=FALSE Suppress=ShowDebugCursor Suppress=Rumble Suppress=AppSwitch Suppress=Gamepad SeekFreePCExtensions=xxx SeekFreePCPaths=..\BioGame\CookedPC SeekFreePCPaths=..\DLC\DLC_UNC\CookedPC SeekFreePCPaths=..\DLC\DLC_Vegas\CookedPC SeekFreePCPaths=..\DLC\DLC_MOD_ME1RE\CookedPC SeekFreePCPaths=..\DLC\DLC_MOD_Adams\CookedPC SeekFreePCPaths=..\DLC\DLC_MOD_Wrex_Iconic_Armor_Consistency\CookedPC SeekFreePCPaths=..\DLC\DLC_MOD_CasualHubs\CookedPC SeekFreePCPaths=..\DLC\DLC_MOD_GMTS\CookedPC SeekFreePCPaths=..\DLC\DLC_MOD_BlackMarket\CookedPC SeekFreePCPaths=..\DLC\DLC_MOD_Saren_Stages\CookedPC DLC_MoviePaths=..\DLC\DLC_UNC\Movies DLC_MoviePaths=..\DLC\DLC_MOD_ME1RE\Movies [Engine.Client] DisplayGamma=2.04 MinDesiredFrameRate=35.000000 InitialButtonRepeatDelay=0.2 ButtonRepeatDelay=0.1 [WinDrv.WindowsClient] AudioDeviceClass=Class'ISACTAudio.ISACTAudioDevice' StartupFullscreen=True EditorPreviewFullscreen=False StartupResolutionX=1920 StartupResolutionY=1080 UseVSYNC=False MinAllowableResolutionX=0 MinAllowableResolutionY=0 MaxAllowableResolutionX=0 MaxAllowableResolutionY=0 MinAllowableRefreshRate=0 MaxAllowableRefreshRate=0 ParanoidDeviceLostChecking=1 EnableDynamicShadows=True TextureLODLevel=3 FilterLevel=2 bShowSubtitles=False UseHardwareCursor=True ButtonRepeatDelay=0.100000 InitialButtonRepeatDelay=0.200000 MinDesiredFrameRate=35.000000 DisplayGamma=1.920000 [Engine.Player] ConfiguredInternetSpeed=10000 ConfiguredLanSpeed=20000 PP_DesaturationMultiplier=0.0 PP_HighlightsMultiplier=1.0 PP_MidTonesMultiplier=1.0 PP_ShadowsMultiplier=0.0 [ALAudio.ALAudioDevice] MaxChannels=128 UseEffectsProcessing=True TimeBetweenHWUpdates=15 MinOggVorbisDurationGame=20 MinOggVorbisDurationEditor=4 DeviceName=OpenAL Soft on Kopfhörer (CORSAIR VOID PRO SURROUND USB Sound Adapter) TotalAvailableChannels=120 ReserveChannels=8 [ISACTAudio.ISACTAudioDevice] MaxChannels=128 TimeBetweenHWUpdates=1.000000 MinOggVorbisDurationGame=20 MinOggVorbisDurationEditor=4 TotalAvailableChannels=128 ReserveChannels=2 DeviceName=OpenAL Soft on Kopfhörer (CORSAIR VOID PRO SURROUND USB Sound Adapter) UseEffectsProcessing=True SoundGroups=(Properties=(Volume=1.000000,Priority=1.000000,Pitch=0.000000,VoiceCenterChannelVolume=0.000000,VoiceRadioVolume=0.000000,bApplyEffects=False,bAlwaysPlay=False,bIsUISound=False,nLimiterCount=-1,eSpeakerChannel=SPEAKERPAN_None,vListenerRelative=(X=0.000000,Y=0.000000,Z=0.000000),bIsMusic=False,bNoReverb=False,bPitchAdjusted=False,bConversationDuck=True),GroupName="Master",ChildGroupNames=("SFXOptions","MusicOptions","VoiceOptions"),nPauseCount=1,bWasPaused=True) SoundGroups=(Properties=(Volume=0.800000,Priority=1.000000,Pitch=0.000000,VoiceCenterChannelVolume=0.000000,VoiceRadioVolume=0.000000,bApplyEffects=False,bAlwaysPlay=False,bIsUISound=False,nLimiterCount=-1,eSpeakerChannel=SPEAKERPAN_None,vListenerRelative=(X=0.000000,Y=0.000000,Z=0.000000),bIsMusic=False,bNoReverb=False,bPitchAdjusted=False,bConversationDuck=True),GroupName="SFXOptions",ChildGroupNames=("SFX"),nPauseCount=1,bWasPaused=True) SoundGroups=(Properties=(Volume=0.400000,Priority=1.000000,Pitch=0.000000,VoiceCenterChannelVolume=0.000000,VoiceRadioVolume=0.000000,bApplyEffects=False,bAlwaysPlay=False,bIsUISound=False,nLimiterCount=-1,eSpeakerChannel=SPEAKERPAN_None,vListenerRelative=(X=0.000000,Y=0.000000,Z=0.000000),bIsMusic=False,bNoReverb=False,bPitchAdjusted=False,bConversationDuck=True),GroupName="MusicOptions",ChildGroupNames=("Music"),nPauseCount=1,bWasPaused=True) SoundGroups=(Properties=(Volume=1.000000,Priority=1.000000,Pitch=0.000000,VoiceCenterChannelVolume=0.000000,VoiceRadioVolume=0.000000,bApplyEffects=False,bAlwaysPlay=False,bIsUISound=False,nLimiterCount=-1,eSpeakerChannel=SPEAKERPAN_None,vListenerRelative=(X=0.000000,Y=0.000000,Z=0.000000),bIsMusic=False,bNoReverb=False,bPitchAdjusted=False,bConversationDuck=True),GroupName="VoiceOptions",ChildGroupNames=("Voice"),nPauseCount=1,bWasPaused=True) SoundGroups=(Properties=(Volume=1.000000,Priority=1.000000,Pitch=0.000000,VoiceCenterChannelVolume=0.000000,VoiceRadioVolume=0.000000,bApplyEffects=False,bAlwaysPlay=False,bIsUISound=False,nLimiterCount=-1,eSpeakerChannel=SPEAKERPAN_None,vListenerRelative=(X=0.000000,Y=0.000000,Z=0.000000),bIsMusic=False,bNoReverb=False,bPitchAdjusted=False,bConversationDuck=True),GroupName="SFX",ChildGroupNames=("GUI","VFX","GUNS","IMPACTS","Footsteps","CUTSCENE","AMBIENCE","Conversation","MAKO"),nPauseCount=1,bWasPaused=True) SoundGroups=(Properties=(Volume=1.000000,Priority=100.000000,Pitch=0.000000,VoiceCenterChannelVolume=0.000000,VoiceRadioVolume=0.000000,bApplyEffects=False,bAlwaysPlay=False,bIsUISound=False,nLimiterCount=2,eSpeakerChannel=SPEAKERPAN_None,vListenerRelative=(X=0.000000,Y=0.000000,Z=0.000000),bIsMusic=True,bNoReverb=True,bPitchAdjusted=False,bConversationDuck=False),GroupName="Music",ChildGroupNames=,nPauseCount=0,bWasPaused=False) SoundGroups=(Properties=(Volume=1.000000,Priority=100.000000,Pitch=0.000000,VoiceCenterChannelVolume=0.000000,VoiceRadioVolume=0.000000,bApplyEffects=False,bAlwaysPlay=False,bIsUISound=False,nLimiterCount=-1,eSpeakerChannel=SPEAKERPAN_None,vListenerRelative=(X=0.000000,Y=0.000000,Z=0.000000),bIsMusic=False,bNoReverb=False,bPitchAdjusted=False,bConversationDuck=False),GroupName="Voice",ChildGroupNames=("DLG","SST"),nPauseCount=1,bWasPaused=True) SoundGroups=(Properties=(Volume=1.000000,Priority=100.000000,Pitch=0.000000,VoiceCenterChannelVolume=0.000000,VoiceRadioVolume=0.000000,bApplyEffects=False,bAlwaysPlay=False,bIsUISound=False,nLimiterCount=-1,eSpeakerChannel=SPEAKERPAN_None,vListenerRelative=(X=0.000000,Y=0.000000,Z=0.000000),bIsMusic=False,bNoReverb=False,bPitchAdjusted=False,bConversationDuck=False),GroupName="DLG",ChildGroupNames=,nPauseCount=1,bWasPaused=True) SoundGroups=(Properties=(Volume=1.000000,Priority=50.000000,Pitch=0.000000,VoiceCenterChannelVolume=0.000000,VoiceRadioVolume=0.000000,bApplyEffects=False,bAlwaysPlay=False,bIsUISound=False,nLimiterCount=3,eSpeakerChannel=SPEAKERPAN_None,vListenerRelative=(X=0.000000,Y=0.000000,Z=0.000000),bIsMusic=False,bNoReverb=False,bPitchAdjusted=False,bConversationDuck=True),GroupName="SST",ChildGroupNames=,nPauseCount=1,bWasPaused=True) SoundGroups=(Properties=(Volume=0.400000,Priority=100.000000,Pitch=0.000000,VoiceCenterChannelVolume=0.000000,VoiceRadioVolume=0.000000,bApplyEffects=False,bAlwaysPlay=False,bIsUISound=False,nLimiterCount=-1,eSpeakerChannel=SPEAKERPAN_None,vListenerRelative=(X=0.000000,Y=0.000000,Z=0.000000),bIsMusic=False,bNoReverb=False,bPitchAdjusted=False,bConversationDuck=True),GroupName="GUI",ChildGroupNames=,nPauseCount=0,bWasPaused=False) SoundGroups=(Properties=(Volume=1.000000,Priority=100.000000,Pitch=0.000000,VoiceCenterChannelVolume=0.000000,VoiceRadioVolume=0.000000,bApplyEffects=False,bAlwaysPlay=False,bIsUISound=False,nLimiterCount=-1,eSpeakerChannel=SPEAKERPAN_None,vListenerRelative=(X=0.000000,Y=0.000000,Z=0.000000),bIsMusic=False,bNoReverb=False,bPitchAdjusted=False,bConversationDuck=True),GroupName="VFX",ChildGroupNames=,nPauseCount=1,bWasPaused=True) SoundGroups=(Properties=(Volume=0.800000,Priority=100.000000,Pitch=0.000000,VoiceCenterChannelVolume=0.000000,VoiceRadioVolume=0.000000,bApplyEffects=False,bAlwaysPlay=False,bIsUISound=False,nLimiterCount=30,eSpeakerChannel=SPEAKERPAN_None,vListenerRelative=(X=0.000000,Y=0.000000,Z=0.000000),bIsMusic=False,bNoReverb=False,bPitchAdjusted=False,bConversationDuck=True),GroupName="GUNS",ChildGroupNames=,nPauseCount=1,bWasPaused=True) SoundGroups=(Properties=(Volume=1.000000,Priority=50.000000,Pitch=0.000000,VoiceCenterChannelVolume=0.000000,VoiceRadioVolume=0.000000,bApplyEffects=False,bAlwaysPlay=False,bIsUISound=False,nLimiterCount=-1,eSpeakerChannel=SPEAKERPAN_None,vListenerRelative=(X=0.000000,Y=0.000000,Z=0.000000),bIsMusic=False,bNoReverb=False,bPitchAdjusted=False,bConversationDuck=True),GroupName="IMPACTS",ChildGroupNames=,nPauseCount=1,bWasPaused=True) SoundGroups=(Properties=(Volume=0.650000,Priority=50.000000,Pitch=0.000000,VoiceCenterChannelVolume=0.000000,VoiceRadioVolume=0.000000,bApplyEffects=False,bAlwaysPlay=False,bIsUISound=False,nLimiterCount=-1,eSpeakerChannel=SPEAKERPAN_None,vListenerRelative=(X=0.000000,Y=0.000000,Z=0.000000),bIsMusic=False,bNoReverb=False,bPitchAdjusted=False,bConversationDuck=True),GroupName="Footsteps",ChildGroupNames=,nPauseCount=1,bWasPaused=True) SoundGroups=(Properties=(Volume=0.750000,Priority=50.000000,Pitch=0.000000,VoiceCenterChannelVolume=0.000000,VoiceRadioVolume=0.000000,bApplyEffects=False,bAlwaysPlay=False,bIsUISound=False,nLimiterCount=-1,eSpeakerChannel=SPEAKERPAN_None,vListenerRelative=(X=0.000000,Y=0.000000,Z=0.000000),bIsMusic=False,bNoReverb=False,bPitchAdjusted=False,bConversationDuck=True),GroupName="AMBIENCE",ChildGroupNames=,nPauseCount=0,bWasPaused=False) SoundGroups=(Properties=(Volume=0.800000,Priority=100.000000,Pitch=0.000000,VoiceCenterChannelVolume=0.000000,VoiceRadioVolume=0.000000,bApplyEffects=False,bAlwaysPlay=False,bIsUISound=False,nLimiterCount=-1,eSpeakerChannel=SPEAKERPAN_None,vListenerRelative=(X=0.000000,Y=0.000000,Z=0.000000),bIsMusic=False,bNoReverb=False,bPitchAdjusted=False,bConversationDuck=False),GroupName="CUTSCENE",ChildGroupNames=,nPauseCount=1,bWasPaused=True) SoundGroups=(Properties=(Volume=1.000000,Priority=100.000000,Pitch=0.000000,VoiceCenterChannelVolume=0.000000,VoiceRadioVolume=0.000000,bApplyEffects=False,bAlwaysPlay=False,bIsUISound=False,nLimiterCount=-1,eSpeakerChannel=SPEAKERPAN_None,vListenerRelative=(X=0.000000,Y=0.000000,Z=0.000000),bIsMusic=False,bNoReverb=False,bPitchAdjusted=False,bConversationDuck=False),GroupName="Conversation",ChildGroupNames=,nPauseCount=1,bWasPaused=True) SoundGroups=(Properties=(Volume=0.800000,Priority=100.000000,Pitch=0.000000,VoiceCenterChannelVolume=0.000000,VoiceRadioVolume=0.000000,bApplyEffects=False,bAlwaysPlay=False,bIsUISound=False,nLimiterCount=-1,eSpeakerChannel=SPEAKERPAN_None,vListenerRelative=(X=0.000000,Y=0.000000,Z=0.000000),bIsMusic=False,bNoReverb=False,bPitchAdjusted=False,bConversationDuck=True),GroupName="MAKO",ChildGroupNames=,nPauseCount=1,bWasPaused=True) SoundGroups=(Properties=(Volume=0.400000,Priority=100.000000,Pitch=0.000000,VoiceCenterChannelVolume=0.000000,VoiceRadioVolume=0.000000,bApplyEffects=False,bAlwaysPlay=False,bIsUISound=False,nLimiterCount=-1,eSpeakerChannel=SPEAKERPAN_None,vListenerRelative=(X=0.000000,Y=0.000000,Z=0.000000),bIsMusic=False,bNoReverb=False,bPitchAdjusted=False,bConversationDuck=True),GroupName="Samples",ChildGroupNames=,nPauseCount=0,bWasPaused=False) [IpDrv.TcpNetDriver] AllowDownloads=True ConnectionTimeout=30.0 InitialConnectTimeout=200.0 AckTimeout=1.0 KeepAliveTime=0.2 MaxClientRate=15000 MaxInternetClientRate=10000 RelevantTimeout=5.0 SpawnPrioritySeconds=1.0 ServerTravelPause=4.0 NetServerMaxTickRate=30 LanServerMaxTickRate=35 DownloadManagers=IpDrv.HTTPDownload DownloadManagers=Engine.ChannelDownload NetConnectionClassName=IpDrv.TcpipConnection [IpServer.UdpServerQuery] GameName=SFX [IpDrv.UdpBeacon] DoBeacon=True BeaconTime=0.50 BeaconTimeout=5.0 BeaconProduct=ut ServerBeaconPort=8777 BeaconPort=9777 [SystemSettings] StaticDecals=TRUE DynamicDecals=TRUE DynamicLights=TRUE DynamicShadows=True LightEnvironmentShadows=TRUE CompositeDynamicLights=FALSE ShadowFilterQualityBias=20 DirectionalLightMaps=TRUE LightShafts=TRUE MotionBlur=False DepthOfField=True RadialBlur=TRUE Bloom=True QualityBloom=True SpeedTreeLeaves=TRUE SpeedTreeFronds=TRUE OnlyStreamInTextures=FALSE LensFlares=TRUE FloatingPointRenderTargets=TRUE Trilinear=True SkeletalMEshLODBias=-1 ParticleLODBias=-1 DetailMode=5 ; ShadowFilterQualityBias=20 ShadowFilterQualityBias=2 MaxAnisotropy=16 MaxMultisamples=8 ScreenPercentage=100 AmbientOcclusion=TRUE Distortion=TRUE FilteredDistortion=TRUE FogVolumes=TRUE EnableHighPolyChars=TRUE MaxCharacterCinematicLightingPasses=9 EnableLightEnvSHLights=TRUE SHSecondaryLighting=TRUE AllowSubsurfaceScattering=True AllowImageReflections=True AllowImageReflectionShadowing=True bAllowSeparateTranslucency=True bAllowPostprocessAA=False bAllowPostprocessMLAA=False bAllowHighQualityMaterials=True bAllowWeatherEffect=True bAllowPostProcess=True bAllowFracturedDamage=True ballowlightshafts=True DisableHWShadowMaps=True [TextureStreaming] PoolSize=1536 HysteresisLimit=30 DropMipLevelsLimit=40 StopIncreasingLimit=30 StopStreamingLimit=12 MinFudgeFactor=0.5 FudgeFactorIncreaseRateOfChange=0.3 FudgeFactorDecreaseRateOfChange=-0.2 MinRequestedMipsToConsider=11 MinTimeToGuaranteeMinMipCount=0 MaxTimeToGuaranteeMinMipCount=0 StaticTextureStreamingDistance=1 LoadMapTimeLimit=2 LightmapStreamingFactor=0.02 ShadowmapStreamingFactor=0.02 MaxLightmapRadius=9000 TextureFileCacheBulkDataAlignment=1 AllowStreamingLightmaps=TRUE UsePriorityStreaming=TRUE bAllowSwitchingStreamingSystem=TRUE UseDynamicStreaming=TRUE bEnableAsyncDefrag=FALSE bEnableAsyncReallocation=FALSE MaxDefragRelocations=256 MaxDefragDownShift=128 UseTextureFileCache=TRUE //bEnableAsyncReallocation=FALSE [TextureLODSettings] //TEXTUREGROUP_Character=(MinLODSize=256,MaxLODSize=4096,LODBias=-1) //TEXTUREGROUP_CharacterNormalMap=(MinLODSize=256,MaxLODSize=4096,LODBias=-1) //TEXTUREGROUP_Effects=(MinLODSize=256,MaxLODSize=4096,LODBias=-1) TEXTUREGROUP_LightAndShadowMap=(MinLODSize=4096,MaxLODSize=4096,LODBias=0) TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=-1) TEXTUREGROUP_Skybox=(MinLODSize=4096,MaxLODSize=4096,LODBias=-1) //TEXTUREGROUP_UI=(MinLODSize=256,MaxLODSize=4096,LODBias=-1) //TEXTUREGROUP_Vehicle=(MinLODSize=256,MaxLODSize=4096,LODBias=-1) //TEXTUREGROUP_VehicleNormalMap=(MinLODSize=256,MaxLODSize=4096,LODBias=-1) TEXTUREGROUP_Weapon=(MinLODSize=4096,MaxLODSize=4096,LODBias=-1) TEXTUREGROUP_WeaponNormalMap=(MinLODSize=4096,MaxLODSize=4096,LODBias=-1) TEXTUREGROUP_World=(MinLODSize=2048,MaxLODSize=4096,LODBias=0) TEXTUREGROUP_WorldNormalMap=(MinLODSize=4096,MaxLODSize=4096,LODBias=0) TEXTUREGROUP_AmbientLightMap=(MinLODSize=4096,MaxLODSize=4096,LODBias=0) TEXTUREGROUP_Character_Diff=(MinLODSize=4096,MaxLODSize=4096,LODBias=0) TEXTUREGROUP_Character_Norm=(MinLODSize=4096,MaxLODSize=4096,LODBias=0) TEXTUREGROUP_Character_Spec=(MinLODSize=4096,MaxLODSize=4096,LODBias=0) TEXTUREGROUP_Environment_512=(MinLODSize=4096,MaxLODSize=4096,LODBias=0) TEXTUREGROUP_Environment_256=(MinLODSize=4096,MaxLODSize=4096,LODBias=0) TEXTUREGROUP_Environment_128=(MinLODSize=4096,MaxLODSize=4096,LODBias=0) TEXTUREGROUP_Environment_64=(MinLODSize=4096,MaxLODSize=4096,LODBias=0) TEXTUREGROUP_VFX_512=(MinLODSize=4096,MaxLODSize=4096,LODBias=0) TEXTUREGROUP_VFX_256=(MinLODSize=4096,MaxLODSize=4096,LODBias=0) TEXTUREGROUP_VFX_128=(MinLODSize=4096,MaxLODSize=4096,LODBias=0) TEXTUREGROUP_VFX_64=(MinLODSize=4096,MaxLODSize=4096,LODBias=0) TEXTUREGROUP_GUI=(MinLODSize=4096,MaxLODSize=4096,LODBias=0) TEXTUREGROUP_Environment_1024=(MinLODSize=4096,MaxLODSize=4096,LODBias=0) TEXTUREGROUP_VFX_1024=(MinLODSize=4096,MaxLODSize=4096,LODBias=0) TEXTUREGROUP_APL_128=(MinLODSize=4096,MaxLODSize=4096,LODBias=0) TEXTUREGROUP_APL_256=(MinLODSize=4096,MaxLODSize=4096,LODBias=0) TEXTUREGROUP_APL_512=(MinLODSize=4096,MaxLODSize=4096,LODBias=0) TEXTUREGROUP_APL_1024=(MinLODSize=4096,MaxLODSize=4096,LODBias=0) TEXTUREGROUP_Character_1024=(MinLODSize=4096,MaxLODSize=4096,LODBias=0) TEXTUREGROUP_Promotional=(MinLODSize=4096,MaxLODSize=4096,LODBias=0) [StreamByURL] PostLoadPause=6.0 [Editor.EditorEngine] LocalPlayerClassName=Editor.EditorPlayer bUseSound=True bSubtitlesEnabled=False GridEnabled=True SnapScaleEnabled=True ScaleGridSize=5 SnapVertices=False SnapDistance=10.000000 GridSize=(X=16.000000,Y=16.000000,Z=16.000000) RotGridEnabled=True RotGridSize=(Pitch=1024,Yaw=1024,Roll=1024) GameCommandLine=-log FOVAngle=90.000000 GodMode=True AutoSaveDir=..\BIOGame\Content\Maps\Autosaves InvertWidgetZAxis=True UseAxisIndicator=True MatineeCurveDetail=0.1 Client=WinDrv.WindowsClient CurrentGridSz=4 bUseMayaCameraControls=True bPrefabsLocked=True HeightMapExportClassName=TerrainHeightMapExporterTextT3D EditPackagesInPath=..\Development\Src EditPackages=Core EditPackages=Engine EditPackages=GameFramework EditPackages=Editor EditPackages=UnrealEd EditPackages=UnrealScriptTest EditPackages=IpDrv EditPackagesOutPath=..\BIOGame\Script EditPackages=PlotManagerMap EditPackages=BIOC_Base EditPackages=BIOG_StrategicAI EditPackages=BIOG_QA EditPackages=BIOG_Powers EditPackages=BIOG_Design EditPackages=OnlineSubsystemLive EditPackages=BIOC_Materials EditPackages=BIOC_WorldResources EditPackages=BIOC_VehicleResources EditPackages=PlotManager EditPackages=PlotManagerDLC_Caleston EditPackagesDLC=PlotManagerDLC_Caleston,DLC\DLC_Caleston EditPackages=PlotManagerDLC_UNC EditPackagesDLC=PlotManagerDLC_UNC,DLC\DLC_UNC EditPackages=BIOC_BaseDLC_UNC EditPackagesDLC=BIOC_BaseDLC_UNC,DLC\DLC_UNC EditPackages=PlotManagerDLC_Mars EditPackagesDLC=PlotManagerDLC_Mars,DLC\DLC_Mars EditPackagesContentOverridePath=..\BIOGame\Override FRScriptOutputPath=..\BIOGame\ScriptFinalRelease [UnrealEd.UnrealEdEngine] AutoSave=True AutoSaveTimeMinutes=10 AutoSaveIndex=0 PackagesToBeFullyLoadedAtStartup=EditorMaterials PackagesToBeFullyLoadedAtStartup=EditorMeshes PackagesToBeFullyLoadedAtStartup=EditorResources PackagesToBeFullyLoadedAtStartup=EngineMaterials PackagesToBeFullyLoadedAtStartup=EngineFonts PackagesToBeFullyLoadedAtStartup=EngineScenes PackagesToBeFullyLoadedAtStartup=EngineResources PackagesToBeFullyLoadedAtStartup=DefaultUISkin PackagesToBeFullyLoadedAtStartup=EffectsMaterials GridSizes[0]=1 GridSizes[1]=2 GridSizes[2]=4 GridSizes[3]=8 GridSizes[4]=16 GridSizes[5]=32 GridSizes[6]=64 GridSizes[7]=128 GridSizes[8]=256 GridSizes[9]=512 GridSizes[10]=1024 bEnableBranchingPCFShadows=True [Engine.DataStoreClient] GlobalDataStoreClasses=Engine.UIDataStore_Strings GlobalDataStoreClasses=Engine.UIDataStore_Images GlobalDataStoreClasses=Engine.UIDataStore_GameResource GlobalDataStoreClasses=Engine.CurrentGameDataStore GlobalDataStoreClasses=Engine.UIDataStore_SessionSettings GlobalDataStoreClasses=Engine.UIDataStore_Fonts GlobalDataStoreClasses=Engine.UIDataStore_Color GlobalDataStoreClasses=Engine.UIDataStore_Gamma GlobalDataStoreClasses=Engine.UIDataStore_Registry PlayerDataStoreClassNames=Engine.PlayerOwnerDataStore PlayerDataStoreclassNames=Engine.UIDataStore_PlayerSettings [Engine.UIDataStore_SessionSettings] SessionSettingsProviderClassNames=Engine.SessionSettingsProvider_GameInfo [DevOptions.Shaders] AutoReloadChangedShaders=True bAllowMultiThreadedShaderCompile=True ThreadedShaderCompileThreshold=4 [StatNotifyProviders] XmlStatNotifyProvider=false CsvStatNotifyProvider=false StatsNotifyProvider_UDP=true PIXNamedCounterProvider=false [StatNotifyProviders.StatNotifyProvider_UDP] ListenPort=13000 [RemoteControl] SuppressRemoteControlAtStartup=False [LogFiles] PurgeLogsDays=30 [AnimationCompression] DefaultCompressionAlgorithm=AnimationCompressionAlgorithm_BitwiseCompressOnly TranslationCompressionFormat=0 RotationCompressionFormat=1 [IpDrv.OnlineSubsystemCommonImpl] MaxLocalTalkers=1 MaxRemoteTalkers=16 bIsUsingSpeechRecognition=false [IpDrv.OnlineGameInterfaceImpl] LanAnnouncePort=14001 LanQueryTimeout=5.0 [OnlineSubsystemPC.OnlineSubsystemPC] ProfileDataDirectory=..\BIOGame\SaveData ProfileDataExtension=.ue3profile [OnlineSubsystemLive.OnlineSubsystemLive] LiveSystemLinkPort=14000 LanAnnouncePort=14001 [Engine.StaticMeshCollectionActor] bCookOutStaticMeshActors=TRUE MaxStaticMeshComponents=1000 [Engine.StaticLightCollectionActor] bCookOutStaticLightActors=TRUE MaxLightComponents=1000 [LiveSock] bUseVDP=True bUseSecureConnections=true MaxDgramSockets=64 MaxStreamSockets=16 DefaultRecvBufsizeInK=256 DefaultSendBufsizeInK=256 [CustomStats] LD=Streaming fudge factor LD=FrameTime LD=Terrain Foliage Time LD=Foliage Render Time LD=Terrain Smooth Time LD=Terrain Render Time LD=Decal Render Time LD=Terrain Triangles LD=Foliage Instances LD=Decal Triangles LD=Decal Draw Calls LD=Static Mesh Tris LD=Skel Mesh Tris LD=Skel Verts CPU Skin LD=Skel Verts GPU Skin LD=30+ FPS LD=Audio Memory Used LD=Total CPU rendering time LD=Total GPU rendering time LD=Occluded primitives LD=Projected shadows LD=Visible static mesh elements LD=Visible dynamic primitives LD=Texture Pool Size LD=Physical Memory Used LD=Virtual Memory Used LD=Audio Memory Used LD=Texture Memory Used LD=Vertex Lighting Memory LD=StaticMesh Vertex Memory LD=StaticMesh Index Memory LD=SkeletalMesh Vertex Memory LD=SkeletalMesh Index Memory [MemorySplitClassesToTrack] Class=AnimSequence Class=CylinderComponent Class=Field Class=Font Class=Level Class=Material Class=MaterialInstanceConstant Class=MaterialInstanceTimeVarying Class=Model Class=ModelComponent Class=MorphTarget Class=ObjectReferencer Class=ParticleModule Class=ParticleSystemComponent Class=PathNode Class=RB_BodyInstance Class=RB_BodySetup Class=ReachSpec Class=SkeletalMesh Class=SoundCue Class=StaticMesh Class=StaticMeshActor Class=StaticMeshComponent Class=Terrain Class=TerrainComponent Class=Texture2D Class=UIRoot [ConfigCoalesceFilter] FilterOut=BIOEngine.ini FilterOut=BIOEditor.ini FilterOut=BIOInput.ini FilterOut=BIOGame.ini FilterOut=BIOUI.ini FilterOut=UnrealEd.int FilterOut=Editor.int FilterOut=EditorTips.int FilterOut=UnrealScriptTest.int FilterOut=WinDrv.int FilterOut=XWindow.int FilterOut=BIOEngine.ini FilterOut=BIOEditor.ini FilterOut=BIOInput.ini FilterOut=BIOGame.ini FilterOut=UnrealEd.int FilterOut=Editor.int FilterOut=EditorTips.int FilterOut=UnrealScriptTest.int FilterOut=WinDrv.int FilterOut=XWindow.int [Engine.GameViewportClient] BioScaleFormManagerClassName=BIOC_Base.MassEffectGuiManager LoadScreenTexture=BioEngineResources.Loading [Configuration] BasedOn=..\Engine\Config\BaseEngine.ini [Engine.BioInis] BioIni=GuiResources BioIni=Credits BioIni=Party BioIni=QA [D3DDrv.D3DRenderDevice] MaxTranslucencyLayers=4 MaxTextureSize=4096 DisableHWShadowMaps=True BIOPixelShaderVersion=ps_3_0 BIOVertexShaderVersion=vs_3_0 [DavidTestSection] DavidTestKey=DavidTestValue [Stats.Art] Light passes=2 Scene rendering=30 ms Rendered triangles=100000 Visible Primitives=2000 Material changes=50 Shader changes=50 Total Texture Memory=200 MB FPS= [Stats.Design] Streamed In Textures=10 Pre AW Actors Ticked=200 [Stats.Perf] FrameTime=33 ms Tick Time=10 ms Total Time=23 ms Audio Update Time=1 ms Update Components Time=8 ms Pre AW Comp Tick=8 ms SkelComp Tick Time=8 ms Anim Tick Time=4 ms Skel Skin Time=2 ms Script Time=4 ms Kismet Time=4 ms HUD Time=3 ms Psys Comp Tick Time=2 ms Sprite Update Time=2 ms Sprite Spawn Time=2 ms Sprite Tick Time=2 ms Total Dynamics Time=4 ms NZE Line Time=4 ms ZE Line Time=4 ms AddPrimitive Time=2 ms RemovePrimitive Time=2 ms Game thread idle time=5 ms Rendering thread idle time=5 ms FPS= [Stats.Level] Static Mesh Size=40 MB Level Texture Memory=80 MB Light Map Size=128 MB Shadow Map Size=32 MB FrameTime=25 ms Visible Primitives=1200 Visible Lights=4 Frustum Check Time=3 TotalMemory=256 MB [Stats.Char] Skeletal Mesh Size=90 MB Anim Sequence Size=55 MB Char Texture Memory=128 MB FaceFX Cur Mem=8 MB [Stats.Vfx] Vfx Texture Memory=48 MB Psys Comp Tick Time=2 ms Sprite Update Time=2 ms Sprite Spawn Time=2 ms Sprite Tick Time=2 ms Sprite Render Time=2 ms Sprite Particles=2000 Sprite Ptcls Spawned=300 Sprite Ptcls Updated=2000 Sprite Ptcls Killed=300 Mesh Particles=200 [Stats.QA_BenchChar] FrameTime= [Stats.QA_IPS] FPS= LevelStats= GPU/CPU-Bound= FrameTime= Total GPUTime= Tick Time= Update Components Time= Pre AW Comp Tick= Skel Comp Tick Time= Anim Tick Time= Anim Time= Anim Blend Time= Skel Skin Time= Script Time= Kismet Time= Move Actor Time= Physics Time= Shadow Volume Render Time= HUD Time= Sprite Update Time= Sprite Spawn Time= Sprite Tick Time= Sprite Render Time= NZE Line Time= ZE Line Time= Add Prim Time= Remove Prim Time= Frustum Check Time= Scene Batch= Scene Setup= GPU sync time= Visible Primitives= Visible Lights= Total Memory Free= Audio Memory Used= Novodex Allocation Size= Level Texture Memory= Char Texture Memory= Vfx Texture Memory= GUI Texture Memory= Total Texture Memory= Skeletal Mesh Size= Static Mesh Size= Anim Sequence Size= Material Size= Terrain Size= Linker Load Size= FaceFX Peak Mem= FaceFX Cur Mem= Look at Targ= Stage= BioVisualEffect= Inventory= EPIC= PLYR Squad= Squad= Behaviour= PLY CTRL= AI CTRL= Pawns= PSys Comp Tick Time= Sort Time= Sprite Particles= Mesh Particles= Audio Update Time= [Stats.QA_AutoPerfPass] FrameTime= [Stats.MapChunk] TotalMemory=256 MB Total Memory Free=1024 MB Total Texture Memory=512 MB Level Texture Memory=128 MB Light Map Size=256 MB Shadow Map Size=128 MB [Engine.RenderDevice] bUsePostProcessEffects=True [Engine.HopperMovment] NavBase=Bioc_Base.BioWP_Hopper NavWall=Bioc_Base.BioWP_HopperWall NavCeiling=Bioc_Base.BioWP_HopperCeiling [DefaultResources] BioActorType.m_CharacterIcons=BIOG_2DA_Characters_X.CharacterIcons_Icons BioAppearanceItemWeapon.m_vfxDamageEnum=BIOG_2DA_VFX_X.VFX_DamageEnum BioAppearanceItemWeapon.m_vfxWeaponType=BIOG_2DA_VFX_X.VFX_WeaponType BioAttribuesPawn.m_PrimaryAttributeLookupTable=BIOG_2DA_Rules_X.Ability_Ability_Bonus BioCameraShake.m_database=BIOG_2DA_Animation_X.CameraShake_Sheet1 BioCharacterImporter.m_nmStockCharactersPackage=BIOG_2DA_Characters_X BioCharacterImporter.Character2DA=Characters_Character BioCharacterImporter.StartingEquipment2DA=Characters_StartingEquipment BioCharacterImporter.m_nmStockClassesPackage=BIOG_2DA_Rules_X BioCharacterImporter.BaseClass2DA=Classes_BaseClass BioCharacterImporter.ClassTalents2DA=Classes_ClassTalents BioCharacterImporter.ClassSpecializations2DA=Classes_ClassSpecializations BioGamePropertyImporter.m_nmGameProperty2DAPackage=BIOG_2DA_GameProperties_X BioGamePropertyImporter.GameProperties2DA=GameProperty_GameProperties BioGamePropertyImporter.Conditionals2DA=GameProperty_Conditionals BioGamePropertyImporter.GameEffects2DA=GameProperty_GameEffects BioGamePropertyImporter.GamePropertyConditionals2DA=GameProperty_GamePropertyConditionals BioGamePropertyImporter.GamePropertyEventSets2DA=GameProperty_EventSets BioInterface_Appearance_Pawn.m_oCreatureSpeedsTable=BIOG_2DA_Movement_X.MovementTables_CreatureSpeeds BioInventory.m_oTreasureLookupTable=BIOG_2DA_TreasureTables_X.Treasure_Tables_TreasureTables BioInventory.m_oTreasureTable=BIOG_2DA_TreasureTables_X.Treasure_Tables_TreasureEntries BioInventory.m_oTreasureDistribution=BIOG_2DA_TreasureTables_X.Treasure_Tables_TreasureDist BioInventory.m_oPlotItemTable=BIOG_2DA_TreasureTables_X.Treasure_Tables_PlotItems BioInventory.m_xModType2DA=BIOG_2DA_Equipment_X.Types_XModType BioItemImporter.m_nmDefaultItem2DAPackage=BIOG_2DA_Equipment_X BioItemImporter.Item2DA=Items_Items BioItemImporter.ItemEffectLevels2DA=Items_ItemEffectLevels BioPawnAttributes.m_oAbilityBonus2DA=BIOG_2DA_LevelUp_X.Ability_Ability_Bonus BioPawnBehavior.m_oExperience2DA=BIOG_2DA_LevelUp_X.LevelUp_Experience BioPawnBehavior.m_pBleedOutSoundCue=snd_gui.c_gui_heartbeat BioPawnBehavior.m_pBleedOutVFXTemplate=BIOG_V_FB_PlayerDamage.GameOver_Screen_VFX BioPawnChallengeScaledType.m_tblChallenge=BIOG_2DA_LevelUp_X.LevelUp_ChallengeScalingVars BioPower.m_oPowerList=BIOG_2DA_Talents_X.Powers_Powers BioReactiveUseArtPlaceable.m_oTechSkill2DA=BIOG_2DA_Talents_X.Talent_SkillCheck BioSeqAct_UsePowerOn.m_oPower2DA=BIOG_2DA_Talents_X.Powers_Powers BioTalentImporter.m_nmTalentPackageName=BIOG_2DA_Talents_X BioTalentImporter.TalentEffectLevels2DAName=Talent_TalentEffectLevels BioTalentImporter.TalentGUI2DAName=Talent_TalentGUI BioTalentImporter.BonusTalents2DAName=Talent_BonusTalents BioTalentImporter.TalentEffectLevels2DA=BIOG_2DA_Talents_X.Talent_TalentEffectLevels BioTalentImporter.TalentGUI2DA=BIOG_2DA_Talents_X.Talent_TalentGUI BioTalentImporter.BonusTalents2DA=BIOG_2DA_Talents_X.Talent_BonusTalents BioLevelUpSystem.m_nmLevelUpPackageName=BIOG_2DA_LevelUp_X BioLevelUpSystem.LevelUp2DAName=LevelUp_LevelUp BioLevelUpSystem.Rank2DAName=LevelUp_Rank BioLevelUpSystem.ChallengeScaling2DAName=LevelUp_ChallengeScalingVars BioLevelUpSystem.Experience2DAName=LevelUp_Experience BioLevelUpSystem.AutoLevelUpTemplateHeader2DAName=Template_Template BioLevelUpSystem.m_nmAutoLevelUpTemplatePrefix=Template_ BioSkillGame.m_nmSkillGamePackageName=BIOG_2DA_Talents_X BioSkillGame.m_nmSkillGame2DAName=Skills_SkillCost BioItem.m_p2DA=BIOG_2DA_Equipment_X.Items_Items BioItem.m_pCategory2DA=BIOG_2DA_Equipment_X.Items_Category BioItem.m_pItemProperty2DA=BIOG_2DA_Equipment_X.Items_ItemProperty BioItemSophisticated.m_pManufacturer2DA=BIOG_2DA_Equipment_X.Items_Manufacturer BioCameraBehaviorGalaxy.m_pClusterTable=BIOG_2DA_GalaxyMap_X.GalaxyMap_Cluster BioCameraBehaviorGalaxy.m_pSystemTable=BIOG_2DA_GalaxyMap_X.GalaxyMap_System BioCameraBehaviorGalaxy.m_pPlanetTable=BIOG_2DA_GalaxyMap_X.GalaxyMap_Planet BioCameraBehaviorGalaxy.m_pRelayTable=BIOG_2DA_GalaxyMap_X.GalaxyMap_Relay BioCameraBehaviorGalaxy.m_pMapTable=BIOG_2DA_GalaxyMap_X.GalaxyMap_Map BioCameraBehaviorGalaxy.m_pPlotPlanetTable=BIOG_2DA_GalaxyMap_X.GalaxyMap_PlotPlanet BioGlobalVariableTable.NameLookupTable=BIOG_2DA_PlotManager_X.PlotManagerGameData BioSFManager.m_pGuiSounds2DA=BIOG_2DA_UI_X.UISounds_GuiSounds BioSFManager.m_pGuiMusic2DA=BIOG_2DA_UI_X.UISounds_GuiMusic BioWorldInfo.oTutorials2DA=BIOG_2DA_UI_X.Tutorials_Tutorials BioWorldInfo.m_pEndGameMusicSoundCue=music.mus_stingshort_gameover BioMusicVolume.Music2DA=BIOG_2DA_Music_X.Music_Music BioEventNotifier.oPlotIntTalent2DA=BIOG_2DA_PlotManager_X.TalentAwards_PlotInt BioSFHandler_AreaMap.m_pAreaMapTable=BIOG_2DA_AreaMap_X.AreaMap_AreaMap BioSFHandler_DataCodex.m_pCodexImages2DA=BIOG_2DA_UI_X.Images_CodexImages BioSFHandler_GalaxyMap.m_pGalaxyMapImages2DA=BIOG_2DA_UI_X.Images_GalaxyMapImages BioSFHandler_Shop.m_pShopImages2DA=BIOG_2DA_UI_X.Images_ShopImages BioSFHandler_BrowserWheel.m_TipText2DA=BIOG_2DA_UI_X.TipText_RotatingTips BioSaveGame.m_pSaveGameAreaInfo=BIOG_2DA_AreaMap_X.AreaMap_AreaMap GuiResources.TargetDetectedMaterialInstanceConstant=GUI_Target.Instance.Diamon_Ins GuiResources.GameTinyFont=BIOG_GUI.AeroLightTiny GuiResources.GameSmallFont=BIOG_GUI.AeroLightSmall GuiResources.GameMediumFont=BIOG_GUI.AeroLightMedium GuiResources.GameLargeFont=BIOG_GUI.AeroLightLarge BioGestureAnimSetMgr.m_pRuntimeData=BIOG_GesturesConfig.RuntimeData BioGestureAnimSetMgr.DataPackageName=BIOG_GesturesConfig BioSPGame.LogoMovieSound=LogoMovie.LogoMovieSound Engine.EffectsMaterialPackageName=EffectsMaterials BioItemGrenade.DefaultVisualImpactSet=BIOG_V_C_Grenades_Z.01_Generic.Generic_BioVisGrenade BioItemGrenade.DefaultMesh=BioBaseResources.IW_Grenade.grenade1 BioItemGrenade.DefaultPhysicsAsset=BioBaseResources.IW_Grenade.grenade1_Physics BioPlayerController.ForceFeedback=BIOG_ForceFeedback.Player Bio_Appr_Character.DefaultGesturesPose=BIOG_HMM_DL_A.HMM_DL_StandingDefault BioCameraBehaviorConversation.IdleAnimSet=BIOG_CAM_FX_A.CAM_FX_Dialog BioVehicleBehaviorBase.m_pLowShieldSoundCue=snd_gui.c_Rover_alert BioVehicleBehaviorBase.m_pShieldView=BioBaseResources.Shield.ShieldView_Vehicle [BioResetLoaders] Reset=PlotManager Reset=PlotManagerAuto Reset=PlotManagerDLC_Caleston [Engine.AudioDevice] ReserveChannels=2 SoundGroups=(GroupName=Master,Properties=(Volume=1,Priority=1,nLimiterCount=-1),ChildGroupNames=(SFXOptions,MusicOptions,VoiceOptions)) SoundGroups=(GroupName=SFXOptions,Properties=(Volume=1,Priority=1,nLimiterCount=-1),ChildGroupNames=(SFX)) SoundGroups=(GroupName=MusicOptions,Properties=(Volume=1,Priority=1,nLimiterCount=-1),ChildGroupNames=(Music)) SoundGroups=(GroupName=VoiceOptions,Properties=(Volume=1,Priority=1,nLimiterCount=-1),ChildGroupNames=(Voice)) SoundGroups=(GroupName=SFX,Properties=(Volume=1,Priority=1,nLimiterCount=-1),ChildGroupNames=(GUI,VFX,GUNS,IMPACTS,FOOTSTEPS,CUTSCENE,AMBIENCE,CONVERSATION,MAKO)) SoundGroups=(GroupName=Music,Properties=(Volume=1,Priority=100,bIsMusic=TRUE,bNoReverb=TRUE,bConversationDuck=FALSE,nLimiterCount=2)) SoundGroups=(GroupName=Voice,Properties=(Volume=1,Priority=100,bIsMusic=FALSE,bNoReverb=FALSE,bConversationDuck=FALSE,nLimiterCount=-1),ChildGroupNames=(DLG,SST)) SoundGroups=(GroupName=DLG,Properties=(Volume=1,Priority=100,bIsMusic=FALSE,bNoReverb=FALSE,bConversationDuck=FALSE,nLimiterCount=-1)) SoundGroups=(GroupName=SST,Properties=(Volume=1,Priority=50,bIsMusic=FALSE,bNoReverb=FALSE,bConversationDuck=TRUE,nLimiterCount=3)) SoundGroups=(GroupName=GUI,Properties=(Volume=1,Priority=100,bIsMusic=FALSE,bNoReverb=FALSE,bConversationDuck=TRUE,nLimiterCount=-1)) SoundGroups=(GroupName=VFX,Properties=(Volume=1,Priority=100,bIsMusic=FALSE,bNoReverb=FALSE,bConversationDuck=TRUE,nLimiterCount=-1)) SoundGroups=(GroupName=GUNS,Properties=(Volume=1,Priority=100,bIsMusic=FALSE,bNoReverb=FALSE,bConversationDuck=TRUE,nLimiterCount=30)) SoundGroups=(GroupName=IMPACTS,Properties=(Volume=1,Priority=50,bIsMusic=FALSE,bNoReverb=FALSE,bConversationDuck=TRUE,nLimiterCount=-1)) SoundGroups=(GroupName=FOOTSTEPS,Properties=(Volume=1,Priority=50,bIsMusic=FALSE,bNoReverb=FALSE,bConversationDuck=TRUE,nLimiterCount=-1)) SoundGroups=(GroupName=AMBIENCE,Properties=(Volume=0.75,Priority=50,bIsMusic=FALSE,bNoReverb=FALSE,bConversationDuck=TRUE,nLimiterCount=-1)) SoundGroups=(GroupName=CUTSCENE,Properties=(Volume=1,Priority=100,bIsMusic=FALSE,bNoReverb=FALSE,bConversationDuck=FALSE,nLimiterCount=-1)) SoundGroups=(GroupName=CONVERSATION,Properties=(Volume=1,Priority=100,bIsMusic=FALSE,bNoReverb=FALSE,bConversationDuck=FALSE,nLimiterCount=-1)) SoundGroups=(GroupName=MAKO,Properties=(Volume=1,Priority=100,bIsMusic=FALSE,bNoReverb=FALSE,bConversationDuck=TRUE,nLimiterCount=-1)) SoundGroups=(GroupName=SAMPLES,Properties=(Volume=1,Priority=100,bIsMusic=FALSE,bNoReverb=FALSE,bConversationDuck=TRUE,nLimiterCount=-1)) [Engine.PackagesToAlwaysCook] Package=BIOC_Materials Package=BIOC_WorldResources Package=BIOC_VehicleResources Package=OnlineSubsystemLive Package=EntryMenu Package=BIOG_UIWorld Package=GlobalTlk Package=BIOG_GesturesConfig Package=Codex [NeverStripAssets] NeverStrip1=BIOG_V_FB_RenderStyle.FG_Flip_01 NeverStrip2=EngineFonts.TinyFont NeverStrip3=EngineFonts.SmallFont NeverStrip4=EngineFonts.MediumFont NeverStrip5=EngineFonts.LargeFont [Engine.DLCModules] BIOGame=0 DLC_Caleston=1 DLC_UNC=2 DLC3=3 [Engine.BioCommunicator] ParanoidLogging=FALSE [Windows.StandardUser] MyDocumentsSubDirName=Mass Effect [HackAIMetering] TickPhysAlways=True FudgeTime=0.0 FallOff=0.6 [IniVersion] 0=1206538026.000000 1=1250503766.000000